I solidly second on flickering issue.
My wild guess is that's from pulsating/oscillating nature of its auto exposure that failed to "settle down" to a certain value. If running in "real time" mode it would only cause just some noticeable wobbling. But when running at 2 fps then speed up to 20 fps (10x speed, so to say) the final result is, well - pretty ugly.🤮
My wild guess is that's from pulsating/oscillating nature of its auto exposure that failed to "settle down" to a certain value. If running in "real time" mode it would only cause just some noticeable wobbling. But when running at 2 fps then speed up to 20 fps (10x speed, so to say) the final result is, well - pretty ugly.🤮
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